Rules
Singles ladder

Ranking
New players start unranked - your first win puts you on the ladder.

Beat a player ranked above you and you move up halfway between your rank and theirs, rounded down. Example: you're #20, you beat the #1 player, your new rank is #10.

Beat the player directly above you (say you're #6 and you beat #5) and you simply swap - you become #5, they become #6.

Beat a player ranked below you and nothing changes - there's no reward for playing easier opponents.

Lose a match and your rank stays exactly where it is, unless the player who beat you was ranked directly below you - in that case they leapfrog you and you drop one spot. That's the only way you can move down from a match.

Gone quiet for a while? Sitting out for 3 days drops you 3 places, and keeps dropping you another 3 for every further 3 days you stay inactive - checked whenever anyone loads the Ladder page, not on a strict timer. Playing a match, win or lose, resets your clock. This stops someone reaching the top and just sitting there without playing again.

Reporting a result
Either player can submit - the multiplayer scorecard shows everyone in the room together with a room code, so whoever uploads it, the site can already see both scores. Upload it on the Submit a score page after the match. The room code on the card gets matched against the pairing the site created when your queue slot filled - a genuine result lines up automatically; anything that doesn't match a real pairing gets flagged for a manual look rather than accepted on trust.

Ties - sudden death
If the match ends level, it's sudden death. Both players head back to the golf shack and play a fresh round on the same course. Whoever falls behind first loses. Still tied after a hole? Play another, and another, until someone takes the lead.

Format
All Singles ladder matches are stroke play - total strokes across the round, lowest score wins. That's the real test of skill, so it's the only thing that moves your rank. Only matches played through the live queue count toward it; practice rounds don't affect it.

Doubles

Matchmaking is live through the queue, teams fixed by join order (1st + 2nd v 3rd + 4th). Not a ladder - the Case's Ladder mechanic stays reserved for genuine Singles 1v1 stroke play. Doubles is a simple win league instead: team score is your pair's combined total strokes, lower wins, and both players on the winning team get a point. Check the Doubles page for standings.

Free play

Up to 8 players, casual - not ranked and no ladder impact. Just a fast way to get into a game with whoever's around.

All 4 One

Up to 8 players, its own separate leaderboard - not the same ladder as Singles. Doesn't need a full room - anyone in the room can start the game once at least 2 players have joined. On each hole, whoever scores lowest wins a point; if two or more players tie for lowest on a hole, nobody gets a point for it. Most points across the round wins the game. Tied on points at the end? Lowest total score breaks the tie. Still tied after that - no winner's recorded for that game, but it still counts toward games played and points. Ranked by wins, not points, on the All 4 One page.

Ducks

Up to 8 players, its own separate leaderboard. Same open-room, start-with-2-or-more setup as All 4 One, but scored differently - score a 2 on any hole and that's a point, no comparison to what anyone else shoots on that hole. Most 2s across the round wins the game. Tied on 2s at the end? Lowest total score breaks the tie. Still tied after that - no winner's recorded, but it still counts toward games played and points. Ranked by wins on the Ducks page.

Scoring and course difficulty

Every submitted round shows its score two ways: total strokes and strokes relative to the community average - not the game's own par, since that doesn't reliably reflect how hard a course actually plays. A course's average is calculated from each player's own average on it, not raw rounds, so nobody can skew it by uploading a lot of screenshots for one course.

Doubles rules will get filled in properly once its ladder is built - for now it's queue-only.